Equipment
The table below contains common equipment that players can equip their units with.
Players should exercise common sense to determine when a unit is overburdened with equipment and can't feasibly carry any more. Generally speaking, this should be judged based on a reasonable real-world carrying capacity. If a unit is carrying weight that it theoretically can carry, but that exceeds its normal capacity, players should generally consider the unit's movement as being halved and apply a
disadvantage to any actions it attempts to take.
Type | Effect |
---|---|
NVGs | Unit ignores all |
Body armor | Unit has +1 |
Radio | Target can |
White light | Unit ignores all |