Command
Units designated as commanders can use their Action to produce a number of special effects.
Enhanced initiative
The most senior commander a player controls can use their Action in a turn to grant the player an additional
to roll for initiative on the next round. This is added to the usual
roll result, allowing the player to roll a total of
to determine initiative.
Main efforts
One per turn, a commander can use an
action to designate one of their subordinate units as the
main effort. This gives that unit a
advantage to its
Skill for the remainder of the turn.
If the subordinate unit is outside voice communication range, the commander will need to use a radio to
signal for this.
If that unit is a commander itself, the subordinate
commander can use their
Action to pass on the effect to all their subordinate units within their own
Movement rating, identical to the rules for voice communication.
Main efforts example
Dave the platoon commander uses his Action to designate one of his squad leaders, Tim, as the main effort. Tim, in turn, uses his
Action to pass on the effect to his squad members within 8. On all their
Skill rolls, they will get an
Advantage.